Mission Report: Marowit 0608 Investigation

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- About five or six days ago a team was assembled to investigate an ancient [pyramid] structure that is extremely similar to the ones at Giza on Xathorron in Marowit [0608]. This team consisted of myself, Jeremiah Jager, Dick Rogers with a small crew compliment, and Stanley Blackwell. On the approach, the first that is noticed is the sheer size of the [Pyramid] with it being about one point six kilometers high, the cap stone which was about the size of one [pyramids] back home with the only point of entry just below it. After setting down next to the base of the [pyramid] we made our way up to the opening and entered the structure, shortly after entering the structure we began walking down a spiral ramp then all tech stopped functioning and we fell. We ended up in a perfectly cubic room where every wall was covered in small text of many different languages and a hole in the exact center of each wall and the floor and ceiling and we regained the use of our tech. upon exploring one of the neighboring rooms we found it to be an exact replica, it was here that we decided to split up and go in separate directions and I went into the room below the starting room where all holes immediately sealed upon entry.

The room I was in was the same as the previous one except that there was a button and a panel in it the panel had runes that were cycling about every second and would reset if the button was pressed. Above and below both panels written in binary was a riddle the answer of which was time so after waiting for the timer run out all openings in the room opened and I could leave. In the mean-time the rest of the team had explored most of the remaining rooms given the markings that had been scorched into a wall in each room.

Making my way through most of the rooms I was unable to locate any other team members until I found Jager trapped in a room with a disembodied AI voice standing on the roof as though it was the floor. Interacting with the AI proved pointless after a while as all we could get out of it were that it was bored, it was set to guard this room and that it would kill anyone that tried to leave. When it asked if I would like to play a game I took it up on it’s offer and taught it naughts and crosses and forced a draw state it then asked me what the point of this was to which a responded that it was something you do when bored, the AI then proceeded to constantly play this game with itself until it crashed allowing us to leave unharmed.

We were then able to meet up with others who were, according to them, sealed in a room where they had to solve a chess problem and discovered that the text in each room gave up the fragment of a riddle. While we were back tracking for the riddle fragments we encountered an extremely aggressive and violent shapeshifter and it immediately attacked the team and killed one of Rogers’ crew members we quickly dispatched of the entity acquired the last fragment of the riddle. The riddle when assembled essentially told us to kill ourselves, so thinking we have missed some important piece of information Rogers produced an artifact, it was a golden cube with inlaid circuitry. Blackwell decided to interface with it thinking it was some kind of a computer after doing so he was able to manipulate the signal it was generating, which he did immediately and we all felt a compulsion to claim the cube. This resulted in an altercation that caused the death of everyone in the room.

We woke in a room similar to the ones we were in previously except there was no text on the walls and we were immediately addressed telepathically by an entity that identified itself as The Intellect, it confirmed that this [pyramid] is hundreds of thousands of years old, it is The Judge’s brother and it mentioned that we, humanity, have sibling species in this area of space and that we haven’t met them yet. We then ascended to the entrance of the [pyramid] and left taking The Intellect with us, after seeing that the ship had left without us we started the emergency signal and waited for pick up. Once we returned to [The Radiance] I immediately turned The Intellect over to the embassies.

Recommendations:
Not really much to recommend here, Xathorron was an airless lifeless rock. There was nothing of real interest in the [pyramid] except for the simulation machine and the capstone seems to be made of an unknown metal. Though questioning The Intellect regarding our sibling races could be worth something.