Assets

Assets
Assets are the weapons, attire, crew, personal vehicles, kits and cargo that the character has at their disposal. Each of these asset types are covered in detail in the links below.

At the most basic level of interpretation, all assets grant narrative tools to the characters, allowing a greater range of solutions when tackling a problem. Wise characters plan ahead, anticipating the challenges to come and acquiring the appropriate assets. During the course of the story, assets will be purchased, borrowed, looted, found, stolen, built, damaged, repaired, fumbled, lost and destroyed.

Asset Class
Each type of asset has a class. High-class assets are rarer and more advanced than low-classversions.
 * Class 0 assets are relatively simple, and are readily available almost anywhere; even the most backwater colonies and outposts have basic Class 0 assets.


 * Class 1 are rarer, mostly available in larger markets, with a smattering reaching the frontiers of space. They combine utility, quality and affordability.


 * Class 2 assets are rare, advanced assets. They’re usually found in high quality markets, advanced worlds, and in the possession of the powerful and dangerous.


 * Class 3 are exceptionally rare, almost never available for sale, and guarded jealously. They represent the height of quality, and are owned by Factions and a few individuals.

 Attire
 * Class 4 is used only for Cargo, and represents exceptional, exotic and unique goods. These are highly sought after, and will attract the attention of powerful factions and individuals.

Beasts

Crew

Cybernetic Modules and Bio-modification (Mods)

Kits

Vehicles

Weapons