Crew

Something need doing? Crews are the backbone of larger operations. Some crews are temporary, hiring on for a specific purpose or freely associating with the character for a time. Others are long-standing subordinates, following the character from planet to planet. While crew members are considered ‘assets’, they are far from mindless; they regularly get into trouble, make mistakes, argue, and rarely get along with the subordinates of other characters.

The number of people in a crew is intentionally left vague, though it usually consists of between 3 and 10 individuals. Their names, personalities and quirks will emerge during the course of the story; be sure to keep track of them. Some may remain in the background for a while, undefined until one of the more prominent members of the crew bites the dust.

Each crew is composed of a handful of similarly trained individuals who are loyal to the character. More or less. For now.

Crew Design: Choose one of the following basic designs for a Class 0 Crew:
 * Squad: Disciplined and stolid. Equipped with a similar type of weaponry (pistols, stun batons, rifles, etc.). Able to guard areas and engage in small-scale combat.
 * Techs: Educated and well trained. Equipped with basic tools. Able to provide technical or manual assistance to a variety of scientific or engineering projects.
 * Gang: Crude and self-reliant. Equipped with a smattering of mismatched weaponry (pistols, shotguns, chains, knives, etc.). Able to attack people or break things.
 * Staff: Refined and professional. Able to serve guests, keep accounts, prepare meals and perform daily household chores.
 * Artificial: Choose form (robot, undead, golem, spirit, etc.). Obedient, but rarely takes initiative or acts on their own. Commanded with +Interface.

Assets